Base Weapon

{{rule().name}}

{{name}}
Base EXP:
{{baseExp}}
Grind Level {{grind}}
To Next Level {{nextLv}}
Total EXP {{ totalExp() }} / {{expTable()[35]}}
Material Queue
  • Material EXP:
  • {{queue.queueExp()}}
  • Material Count:
  • {{queue.queueCount()}}
  • Grind Count:
  • {{queue.queueGrind()}}
  • Meseta Cost:
  • {{queue.queueCost().toLocaleString()}}

    A material has been set to 'Same Weapon', but its rarity doesn't match with base weapon.

    Extra Bonus has set to on.

過剰EXP:

{{material.checkPos(group)[1]}}

{{item.rule().name}}/+{{item.grind}}

{{ item.name }}

Drag here to create a new group.

Material List

{{item.rule().name}}/+{{item.grind}}

{{ item.name }}